Only One 1
This game has been made in 48 hours for the GMTK 2019 Game Jam.
The theme was: "only one".
We decided to go literally, and having the player incarnate the digit '1', a.k.a. the "Only One 1" remaining in the world. Their task is to get rid of all the Zeroes.
To complete this task, the player can use the small booster on its base to fly, and propulse its hook toward platforms to be pulled towards them and create shockwaves, or directly hook zeroes to properly headbutt them.
Left stick: Movement
A: Booster Thrust
A/D or Z/D: movement
W: Booster Thrust
Space / Left Shift: Grapple
Left and Right Arrows: movement
Up Arrow: Booster Thrust
Right Shift / Zero (numpad): Grapple
Project Management - Aurélien Defossez
Development - Brice Clocher (Victory screen & Enemies), Aurélien Defossez (VFX & Controls), Sébastien Gaumin (VFX & Enemies), Vincent Pettineo (Menus), Emmanuel Schmück (Physics & Controls)
Graphics - Vincent Pettineo
Music - Sébastien Gaumin
Sound Design - Aurélien Defossez
Level Design - Sébastien Gaumin
Cooking - Aurélien Defossez, Sébastien Gaumin
|Authors||Did', Vincent Pettineo, XRNZ, Mahjoub, Mangatome|
|Made with||Unity, Adobe Photoshop, Audacity|
|Tags||2D, Arcade, Game Maker's Toolkit Jam, Multiplayer, Physics, Singleplayer, Unity|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Gamepad (any), Playstation controller|
|Accessibility||Color-blind friendly, High-contrast, Interactive tutorial|
|Player count||1 - 2|
- GMTK 2019 48h ReleaseAug 05, 2019
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